An intriguing proof of concept for real-time 3D arrives, but without the software it’s just a gimmick

Review  Four years ago in a feature for The Register, I wrote about the latest technologies for three-dimensional photography and videography. At the time, the tech required an array of tens to hundreds of cameras, all pointed inward at a subject, gathering reams of two-dimensional data immediately uploaded to the cloud for hours of post-processing, image recognition, feature extraction, and assembly into three- or four-dimensional media.…

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